Here are the notes and updates for League of Legends Patch 11.4

Publish date: 2022-09-18

Riot is tackling the bot lane in this week’s League of Legends patch, targeting shorter range champions like Samira, who’s been slashing, dashing, and generally bashing things up in solo queue and pro play.

Samira’s win rates may be “fine,” according to Riot, but her ban rates are too “high.” The devs are hoping these upcoming changes will help her feel “less frustrating to play against.”

Alongside the changes to Samira—and other bot lane champions like Caitlyn, Jinx, Kai’Sa, and Varus—Katarina and Urgot are receiving a few adjustments to their on-hit builds, which were “hit hard” by the recent changes to Kraken Slayer.

Riot is also bringing down the jungle’s “overall power” in Patch 11.4, nerfing jungle camp rewards to make games feel “less dictated by the strength of the jungler.”

Here’s the full list of changes for League Patch 11.4, which is scheduled to hit the live servers on Thursday, Feb. 18.

Champions

Amumu

Health: 613 to 515

E – Tantrum

Braum

R – Glacial Fissure

Caitlyn

Damage growth: 3.3 to 3.8

Attack speed growth: 3.5 percent to four percent

Camille

W – Tactical Sweep

Fiora

Passive – Duelist’s Dance

Jinx

Health: 550 to 610

Kai’Sa

Q – Icathian Rain

Katarina

R – Death Lotus

Urgot

W – Purge

Lee Sin

Q – Sonic Wave

Renekton

Q – Cull the Meek

Samira

Passive – Daredevil Impulse

Q – Flair

W – Blade Whirl

E – Wild Rush

R – Inferno Trigger

Skarner

Health: 601 to 580

Health growth: 90 to 85

Soraka

Q – Starcall

W – Astral Infusion

Talon

W – Rake

Tryndamere

Damage: 69 to 72

Varus

W – Blighted Quiver

Veigar

Q – Baleful Strike

R – Primordial Burst

Items

Guinsoo’s Rageblade

Moonstone Renewer

Morellonomicon

Mortal Reminder

Chempunk Chainsword

Cosmic Drive

Everfrost

Eternal Winter (Ornn upgrade)

Jungle champ changes

Gromp

Large Krug

Small Krug

Incoming healing update

After seeing the incoming healing tech live for some time, Riot has come to a few conclusions. Incoming healing is “very satisfying” for the player using it and their allies, but it can hurt the clarity around how much health enemies have in intense combat situations. The devs also found that when combined with shields and gray health, the stacked bars could be a “bit confusing.” Riot is making a few changes in this patch to address this and is planning to roll out the tech to more systems in the future (i.e health potions and Mundo’s ultimate).

Shop updates

Clash Build-a-Team

Bug fixes and quality of life changes

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